Renato Rotenberg
766c80a468
Add g_ prefix to is_audio_initialized
2023-02-06 21:28:21 -03:00
Renato Rotenberg
a8daa21c23
Avoid crash in mario_delete if audio not init
2023-02-06 19:49:29 -03:00
headshot2017
6dfc5d1943
add function to set sound volume
2023-02-04 21:39:10 -04:00
headshot2017
e7b3421fef
libsm64.h must be portable
2023-02-01 22:29:02 -04:00
headshot2017
349a3eb702
allow setting poison gas level
...
also commented out some find_water_level calls
2023-01-26 22:25:21 -04:00
headshot2017
bd2b13871d
add loads of features from ckosmic fork
...
* set action
* set action with arg
* set animation ID (added an include in libsm64.h)
* set anim frame
* set state (to instantly change caps for example)
* set position
* set angle and faceangle
* set velocity and forward velocity
* set water level
* take damage
* heal mario
* kill mario instantly
* give mario a cap and play animation
* attack
2023-01-26 21:58:16 -04:00
headshot2017
e9a3114084
fix snoring sfx not stopping on wake up
...
also stops the snoring sound when mario is deleted
2023-01-26 20:17:30 -04:00
headshot2017
45c8eb1490
add libsm64 functions to play sound/music
...
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
2023-01-26 20:00:02 -04:00
headshot2017
4a40f66981
set cameraToObject to 0
...
it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
MeltyPlayer
85422d9d59
Verified that audio has been initialized before playing sounds or ticking audio.
2022-12-06 17:38:17 -06:00
MeltyPlayer
5faeaff908
Removed some more DEBUG_PRINT statements and fixed padding.
2022-12-06 17:07:14 -06:00
MeltyPlayer
4b98663b59
Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
2022-12-06 16:55:47 -06:00
MeltyPlayer
3937c61765
Removed a ton of DEBUG_PRINT statements.
2022-12-06 16:55:39 -06:00
MeltyPlayer
4342ccbe29
Merge branch 'libsm64:master' into audio
2022-12-06 16:45:29 -06:00
MeltyPlayer
0475d7facf
Removed dependencies on other files so that libsm64.h can be used on its own.
2022-11-22 00:29:09 -06:00
MeltyPlayer
ff41ecfceb
Exposed libsm64's raycasting/collision logic via its API.
2022-11-07 19:40:46 -06:00
MeltyPlayer
3a4115e8f6
Pushed the final changes that got audio working!
2022-11-06 20:22:00 -06:00
MeltyPlayer
13fab60dd8
Introduced the ability to parse audio tables from the ROM!
2022-10-24 02:05:59 -05:00
MeltyPlayer
37c8ce046c
Loaded and returned audio banks. Let's see if this actually works, though...
2022-10-21 01:04:56 -05:00
MeltyPlayer
c035455ff7
Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
2022-10-20 00:18:43 -05:00
MeltyPlayer
a179746889
Exposed registering a handler for playing sounds.
2022-10-19 23:46:13 -05:00
MeltyPlayer
babdc896b5
Pulled out debug print function registering into a separate method from init.
2022-10-19 21:10:25 -05:00
jaburns
15986c636f
Fix #11 - s_mario_geo_pool free when null
2022-04-15 13:34:25 -06:00
jaburns
82e53bef23
#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
2021-10-15 23:54:27 -06:00
jaburns
a167b38ba2
Properly clean up Marios on global terminate
2021-07-28 16:11:21 -06:00
jaburns
be84cd333a
Return -1 instead of crashing if no floor under mario on create
2021-07-22 21:25:02 -06:00
jaburns
8144865975
More fix
2021-07-22 21:15:51 -06:00
jaburns
ae34481fb9
Consistent types for mario ids
2021-07-19 17:52:49 -06:00
jaburns
04cabfe13b
Dont leak memory when calling load surfaces multiple times
2021-07-19 17:49:14 -06:00
jaburns
fa3d9e77db
Fix all warnings
2020-10-30 12:11:26 -06:00
jaburns
144df0df98
Clean up moving platform allocation
2020-10-29 17:47:47 -06:00
jaburns
3d7bac44df
Fix dynamic surface update order
2020-10-28 23:07:43 -06:00
jaburns
0843c23fe9
Only update platforms on change
2020-10-28 23:00:11 -06:00
jaburns
07c6b80df9
Note
2020-10-28 14:09:21 -06:00
jaburns
4d16267416
Prevent double free on mario state
2020-10-28 14:08:22 -06:00
jaburns
9daf010774
Finished memory management of multiple marios
2020-10-28 13:51:03 -06:00
jaburns
59ba053a70
Update api to support multiple marios
2020-10-27 22:01:58 -06:00
jaburns
d12a3e2568
Using floor-based terrain instead of area-based
2020-10-27 21:01:44 -06:00
jaburns
6563afc16d
Free remaining global allocs
2020-10-27 15:51:04 -06:00
jaburns
b921cb04bb
Moved mario global state vars in to struct
2020-10-27 15:11:12 -06:00
jaburns
c74ab070e6
Freeing display list allocations
2020-10-27 13:26:58 -06:00
jaburns
fcb6b5b431
Massive refactor
2020-10-27 11:07:42 -06:00
jaburns
48ab192e17
Add stub surfaces_unload_object
2020-10-25 17:24:41 -06:00
jaburns
5f59e1a178
Added support for building on Windows
2020-10-25 01:36:47 -06:00
jaburns
06bc6e7503
Removed hacky bash script, replaced with proper makefile
2020-10-19 12:59:50 -06:00
jaburns
d6869af30e
Imported platform_displacement module
2020-10-18 16:53:33 -06:00
jaburns
bec7b8399c
Loading surface objects dynamically
2020-10-17 14:03:17 -06:00
jaburns
ee4e73977b
Fixed link errors
2020-10-17 12:41:14 -06:00
jaburns
735d227928
Cleaned up surface loading
2020-10-17 12:31:21 -06:00
jaburns
3256cc50c1
Added api for dynamic surfaces
2020-10-14 10:36:26 -06:00