MeltyPlayer
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c035455ff7
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Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
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2022-10-20 00:18:43 -05:00 |
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MeltyPlayer
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a179746889
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Exposed registering a handler for playing sounds.
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2022-10-19 23:46:13 -05:00 |
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MeltyPlayer
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babdc896b5
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Pulled out debug print function registering into a separate method from init.
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2022-10-19 21:10:25 -05:00 |
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jaburns
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15986c636f
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Fix #11 - s_mario_geo_pool free when null
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2022-04-15 13:34:25 -06:00 |
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jaburns
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82e53bef23
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#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
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2021-10-15 23:54:27 -06:00 |
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jaburns
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a167b38ba2
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Properly clean up Marios on global terminate
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2021-07-28 16:11:21 -06:00 |
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jaburns
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be84cd333a
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Return -1 instead of crashing if no floor under mario on create
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2021-07-22 21:25:02 -06:00 |
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jaburns
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8144865975
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More fix
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2021-07-22 21:15:51 -06:00 |
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jaburns
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ae34481fb9
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Consistent types for mario ids
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2021-07-19 17:52:49 -06:00 |
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jaburns
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04cabfe13b
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Dont leak memory when calling load surfaces multiple times
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2021-07-19 17:49:14 -06:00 |
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jaburns
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fa3d9e77db
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Fix all warnings
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2020-10-30 12:11:26 -06:00 |
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jaburns
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144df0df98
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Clean up moving platform allocation
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2020-10-29 17:47:47 -06:00 |
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jaburns
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3d7bac44df
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Fix dynamic surface update order
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2020-10-28 23:07:43 -06:00 |
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jaburns
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0843c23fe9
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Only update platforms on change
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2020-10-28 23:00:11 -06:00 |
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jaburns
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07c6b80df9
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Note
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2020-10-28 14:09:21 -06:00 |
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jaburns
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4d16267416
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Prevent double free on mario state
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2020-10-28 14:08:22 -06:00 |
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jaburns
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9daf010774
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Finished memory management of multiple marios
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2020-10-28 13:51:03 -06:00 |
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jaburns
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59ba053a70
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Update api to support multiple marios
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2020-10-27 22:01:58 -06:00 |
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jaburns
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d12a3e2568
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Using floor-based terrain instead of area-based
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2020-10-27 21:01:44 -06:00 |
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jaburns
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6563afc16d
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Free remaining global allocs
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2020-10-27 15:51:04 -06:00 |
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jaburns
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b921cb04bb
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Moved mario global state vars in to struct
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2020-10-27 15:11:12 -06:00 |
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jaburns
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c74ab070e6
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Freeing display list allocations
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2020-10-27 13:26:58 -06:00 |
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jaburns
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fcb6b5b431
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Massive refactor
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2020-10-27 11:07:42 -06:00 |
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jaburns
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48ab192e17
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Add stub surfaces_unload_object
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2020-10-25 17:24:41 -06:00 |
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jaburns
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5f59e1a178
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Added support for building on Windows
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2020-10-25 01:36:47 -06:00 |
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jaburns
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06bc6e7503
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Removed hacky bash script, replaced with proper makefile
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2020-10-19 12:59:50 -06:00 |
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jaburns
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d6869af30e
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Imported platform_displacement module
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2020-10-18 16:53:33 -06:00 |
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jaburns
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bec7b8399c
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Loading surface objects dynamically
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2020-10-17 14:03:17 -06:00 |
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jaburns
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ee4e73977b
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Fixed link errors
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2020-10-17 12:41:14 -06:00 |
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jaburns
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735d227928
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Cleaned up surface loading
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2020-10-17 12:31:21 -06:00 |
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jaburns
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3256cc50c1
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Added api for dynamic surfaces
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2020-10-14 10:36:26 -06:00 |
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jaburns
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0afcc627e0
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Initial setup for moving platforms
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2020-10-13 15:36:15 -06:00 |
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jaburns
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259ce62dea
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Fix mario swimming stick direction
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2020-10-12 17:58:16 -06:00 |
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jaburns
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20791ebcea
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Better api to get texture data
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2020-10-12 14:08:55 -06:00 |
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jaburns
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8f893d6c0b
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Loading and animating mario textures from rom
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2020-10-12 00:32:36 -06:00 |
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jaburns
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b7d546099d
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Animation data loaded from rom
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2020-10-10 12:26:48 -06:00 |
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jaburns
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178bbf5359
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Loading animation data from the rom instead of decomp, partial impl
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2020-10-10 10:36:41 -06:00 |
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jaburns
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043d97dbd1
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Pulling model and animation sources from sm64-port repo with script
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2020-10-08 22:17:40 -06:00 |
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jaburns
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107a12030a
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Initial commit with hacked up sm64 decomp source
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2020-10-08 15:59:06 -06:00 |
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