headshot2017
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e9a3114084
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fix snoring sfx not stopping on wake up
also stops the snoring sound when mario is deleted
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2023-01-26 20:17:30 -04:00 |
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headshot2017
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45c8eb1490
|
add libsm64 functions to play sound/music
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
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2023-01-26 20:00:02 -04:00 |
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headshot2017
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4a40f66981
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set cameraToObject to 0
it'll make both of your ears enjoy sounds rather than your right one only
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2022-12-27 18:09:30 -04:00 |
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MeltyPlayer
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85422d9d59
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Verified that audio has been initialized before playing sounds or ticking audio.
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2022-12-06 17:38:17 -06:00 |
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MeltyPlayer
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5faeaff908
|
Removed some more DEBUG_PRINT statements and fixed padding.
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2022-12-06 17:07:14 -06:00 |
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MeltyPlayer
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4b98663b59
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Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
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2022-12-06 16:55:47 -06:00 |
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MeltyPlayer
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3937c61765
|
Removed a ton of DEBUG_PRINT statements.
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2022-12-06 16:55:39 -06:00 |
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MeltyPlayer
|
4342ccbe29
|
Merge branch 'libsm64:master' into audio
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2022-12-06 16:45:29 -06:00 |
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MeltyPlayer
|
0475d7facf
|
Removed dependencies on other files so that libsm64.h can be used on its own.
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2022-11-22 00:29:09 -06:00 |
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MeltyPlayer
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ff41ecfceb
|
Exposed libsm64's raycasting/collision logic via its API.
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2022-11-07 19:40:46 -06:00 |
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MeltyPlayer
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3a4115e8f6
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Pushed the final changes that got audio working!
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2022-11-06 20:22:00 -06:00 |
|
MeltyPlayer
|
13fab60dd8
|
Introduced the ability to parse audio tables from the ROM!
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2022-10-24 02:05:59 -05:00 |
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MeltyPlayer
|
37c8ce046c
|
Loaded and returned audio banks. Let's see if this actually works, though...
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2022-10-21 01:04:56 -05:00 |
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MeltyPlayer
|
c035455ff7
|
Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
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2022-10-20 00:18:43 -05:00 |
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MeltyPlayer
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a179746889
|
Exposed registering a handler for playing sounds.
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2022-10-19 23:46:13 -05:00 |
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MeltyPlayer
|
babdc896b5
|
Pulled out debug print function registering into a separate method from init.
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2022-10-19 21:10:25 -05:00 |
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jaburns
|
15986c636f
|
Fix #11 - s_mario_geo_pool free when null
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2022-04-15 13:34:25 -06:00 |
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jaburns
|
82e53bef23
|
#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
|
2021-10-15 23:54:27 -06:00 |
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jaburns
|
a167b38ba2
|
Properly clean up Marios on global terminate
|
2021-07-28 16:11:21 -06:00 |
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jaburns
|
be84cd333a
|
Return -1 instead of crashing if no floor under mario on create
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2021-07-22 21:25:02 -06:00 |
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jaburns
|
8144865975
|
More fix
|
2021-07-22 21:15:51 -06:00 |
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jaburns
|
ae34481fb9
|
Consistent types for mario ids
|
2021-07-19 17:52:49 -06:00 |
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jaburns
|
04cabfe13b
|
Dont leak memory when calling load surfaces multiple times
|
2021-07-19 17:49:14 -06:00 |
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jaburns
|
fa3d9e77db
|
Fix all warnings
|
2020-10-30 12:11:26 -06:00 |
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jaburns
|
144df0df98
|
Clean up moving platform allocation
|
2020-10-29 17:47:47 -06:00 |
|
jaburns
|
3d7bac44df
|
Fix dynamic surface update order
|
2020-10-28 23:07:43 -06:00 |
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jaburns
|
0843c23fe9
|
Only update platforms on change
|
2020-10-28 23:00:11 -06:00 |
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jaburns
|
07c6b80df9
|
Note
|
2020-10-28 14:09:21 -06:00 |
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jaburns
|
4d16267416
|
Prevent double free on mario state
|
2020-10-28 14:08:22 -06:00 |
|
jaburns
|
9daf010774
|
Finished memory management of multiple marios
|
2020-10-28 13:51:03 -06:00 |
|
jaburns
|
59ba053a70
|
Update api to support multiple marios
|
2020-10-27 22:01:58 -06:00 |
|
jaburns
|
d12a3e2568
|
Using floor-based terrain instead of area-based
|
2020-10-27 21:01:44 -06:00 |
|
jaburns
|
6563afc16d
|
Free remaining global allocs
|
2020-10-27 15:51:04 -06:00 |
|
jaburns
|
b921cb04bb
|
Moved mario global state vars in to struct
|
2020-10-27 15:11:12 -06:00 |
|
jaburns
|
c74ab070e6
|
Freeing display list allocations
|
2020-10-27 13:26:58 -06:00 |
|
jaburns
|
fcb6b5b431
|
Massive refactor
|
2020-10-27 11:07:42 -06:00 |
|
jaburns
|
48ab192e17
|
Add stub surfaces_unload_object
|
2020-10-25 17:24:41 -06:00 |
|
jaburns
|
5f59e1a178
|
Added support for building on Windows
|
2020-10-25 01:36:47 -06:00 |
|
jaburns
|
06bc6e7503
|
Removed hacky bash script, replaced with proper makefile
|
2020-10-19 12:59:50 -06:00 |
|
jaburns
|
d6869af30e
|
Imported platform_displacement module
|
2020-10-18 16:53:33 -06:00 |
|
jaburns
|
bec7b8399c
|
Loading surface objects dynamically
|
2020-10-17 14:03:17 -06:00 |
|
jaburns
|
ee4e73977b
|
Fixed link errors
|
2020-10-17 12:41:14 -06:00 |
|
jaburns
|
735d227928
|
Cleaned up surface loading
|
2020-10-17 12:31:21 -06:00 |
|
jaburns
|
3256cc50c1
|
Added api for dynamic surfaces
|
2020-10-14 10:36:26 -06:00 |
|
jaburns
|
0afcc627e0
|
Initial setup for moving platforms
|
2020-10-13 15:36:15 -06:00 |
|
jaburns
|
259ce62dea
|
Fix mario swimming stick direction
|
2020-10-12 17:58:16 -06:00 |
|
jaburns
|
20791ebcea
|
Better api to get texture data
|
2020-10-12 14:08:55 -06:00 |
|
jaburns
|
8f893d6c0b
|
Loading and animating mario textures from rom
|
2020-10-12 00:32:36 -06:00 |
|
jaburns
|
b7d546099d
|
Animation data loaded from rom
|
2020-10-10 12:26:48 -06:00 |
|
jaburns
|
178bbf5359
|
Loading animation data from the rom instead of decomp, partial impl
|
2020-10-10 10:36:41 -06:00 |
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