73 Commits

Author SHA1 Message Date
jaburns 9daf010774 Finished memory management of multiple marios 2020-10-28 13:51:03 -06:00
jaburns 59ba053a70 Update api to support multiple marios 2020-10-27 22:01:58 -06:00
jaburns d12a3e2568 Using floor-based terrain instead of area-based 2020-10-27 21:01:44 -06:00
jaburns 6563afc16d Free remaining global allocs 2020-10-27 15:51:04 -06:00
jaburns b921cb04bb Moved mario global state vars in to struct 2020-10-27 15:11:12 -06:00
jaburns c74ab070e6 Freeing display list allocations 2020-10-27 13:26:58 -06:00
jaburns fcb6b5b431 Massive refactor 2020-10-27 11:07:42 -06:00
jaburns 48ab192e17 Add stub surfaces_unload_object 2020-10-25 17:24:41 -06:00
jaburns 5f59e1a178 Added support for building on Windows 2020-10-25 01:36:47 -06:00
jaburns 06bc6e7503 Removed hacky bash script, replaced with proper makefile 2020-10-19 12:59:50 -06:00
jaburns d6869af30e Imported platform_displacement module 2020-10-18 16:53:33 -06:00
jaburns bec7b8399c Loading surface objects dynamically 2020-10-17 14:03:17 -06:00
jaburns ee4e73977b Fixed link errors 2020-10-17 12:41:14 -06:00
jaburns 735d227928 Cleaned up surface loading 2020-10-17 12:31:21 -06:00
jaburns 3256cc50c1 Added api for dynamic surfaces 2020-10-14 10:36:26 -06:00
jaburns 0afcc627e0 Initial setup for moving platforms 2020-10-13 15:36:15 -06:00
jaburns 259ce62dea Fix mario swimming stick direction 2020-10-12 17:58:16 -06:00
jaburns 20791ebcea Better api to get texture data 2020-10-12 14:08:55 -06:00
jaburns 8f893d6c0b Loading and animating mario textures from rom 2020-10-12 00:32:36 -06:00
jaburns b7d546099d Animation data loaded from rom 2020-10-10 12:26:48 -06:00
jaburns 178bbf5359 Loading animation data from the rom instead of decomp, partial impl 2020-10-10 10:36:41 -06:00
jaburns 043d97dbd1 Pulling model and animation sources from sm64-port repo with script 2020-10-08 22:17:40 -06:00
jaburns 107a12030a Initial commit with hacked up sm64 decomp source 2020-10-08 15:59:06 -06:00