73 Commits

Author SHA1 Message Date
NepuShiro 8daff2b6a2 I tried with pole
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2026-06-01 23:29:58 -05:00
NepuShiro 42132a5646 test synced pole
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2026-06-01 14:54:23 -05:00
NepuShiro 40bee0f224 :(
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2026-05-31 21:57:50 -05:00
NepuShiro ede2099ff5 Implement FakeObjects (Just poles for now)
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2026-05-31 16:55:19 -05:00
NepuShiro d6bafb4403 Implement play/stop cap and shell music
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2026-05-27 19:00:04 -05:00
NepuShiro a499b4f032 Implement Rumble
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2026-05-25 12:34:52 -05:00
NepuShiro d3ea4e5e99 Reformat to something more readable for me :3
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2026-05-24 12:13:35 -05:00
NepuShiro aa092bebfe fixes somethigns
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2026-05-23 11:20:57 -05:00
Nepu fd11813208 Fix assignment of animFrame in outState (#75)
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2026-02-13 09:22:57 -03:00
MeltyPlayer 685da11088 Exposed forwardVelocity, animID, and animFrame in outState. 2025-09-16 00:15:36 -05:00
Jeremy Burns 14b5d501f1 Merge pull request #38 from Brawmario/feature/more-mario-funcs
Add some more mario functions
2023-02-21 09:07:34 -07:00
Renato Rotenerg d55daf4319 Add some more mario functions
sm64_set_mario_invincibility
sm64_set_mario_health
sm64_mario_extend_cap
2023-02-20 21:53:30 -03:00
Renato Rotenerg b30b5ee069 Restore cap music behaviour 2023-02-20 20:26:43 -03:00
Jeremy Burns bf22fba227 Merge branch 'master' into feature/make-rom-buffer-const 2023-02-08 16:24:42 -07:00
Renato Rotenberg 766c80a468 Add g_ prefix to is_audio_initialized 2023-02-06 21:28:21 -03:00
Renato Rotenberg 6be7c3e34a Make the received rom buffer const 2023-02-06 20:36:40 -03:00
Renato Rotenberg a8daa21c23 Avoid crash in mario_delete if audio not init 2023-02-06 19:49:29 -03:00
headshot2017 6dfc5d1943 add function to set sound volume 2023-02-04 21:39:10 -04:00
headshot2017 e7b3421fef libsm64.h must be portable 2023-02-01 22:29:02 -04:00
headshot2017 349a3eb702 allow setting poison gas level
also commented out some find_water_level calls
2023-01-26 22:25:21 -04:00
headshot2017 bd2b13871d add loads of features from ckosmic fork
* set action
* set action with arg
* set animation ID (added an include in libsm64.h)
* set anim frame
* set state (to instantly change caps for example)
* set position
* set angle and faceangle
* set velocity and forward velocity
* set water level
* take damage
* heal mario
* kill mario instantly
* give mario a cap and play animation
* attack
2023-01-26 21:58:16 -04:00
headshot2017 e9a3114084 fix snoring sfx not stopping on wake up
also stops the snoring sound when mario is deleted
2023-01-26 20:17:30 -04:00
headshot2017 45c8eb1490 add libsm64 functions to play sound/music
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
2023-01-26 20:00:02 -04:00
headshot2017 4a40f66981 set cameraToObject to 0
it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
MeltyPlayer 85422d9d59 Verified that audio has been initialized before playing sounds or ticking audio. 2022-12-06 17:38:17 -06:00
MeltyPlayer 5faeaff908 Removed some more DEBUG_PRINT statements and fixed padding. 2022-12-06 17:07:14 -06:00
MeltyPlayer 4b98663b59 Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-12-06 16:55:47 -06:00
MeltyPlayer 3937c61765 Removed a ton of DEBUG_PRINT statements. 2022-12-06 16:55:39 -06:00
MeltyPlayer 4342ccbe29 Merge branch 'libsm64:master' into audio 2022-12-06 16:45:29 -06:00
MeltyPlayer 0475d7facf Removed dependencies on other files so that libsm64.h can be used on its own. 2022-11-22 00:29:09 -06:00
MeltyPlayer ff41ecfceb Exposed libsm64's raycasting/collision logic via its API. 2022-11-07 19:40:46 -06:00
MeltyPlayer 3a4115e8f6 Pushed the final changes that got audio working! 2022-11-06 20:22:00 -06:00
MeltyPlayer 13fab60dd8 Introduced the ability to parse audio tables from the ROM! 2022-10-24 02:05:59 -05:00
MeltyPlayer 37c8ce046c Loaded and returned audio banks. Let's see if this actually works, though... 2022-10-21 01:04:56 -05:00
MeltyPlayer c035455ff7 Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork. 2022-10-20 00:18:43 -05:00
MeltyPlayer a179746889 Exposed registering a handler for playing sounds. 2022-10-19 23:46:13 -05:00
MeltyPlayer babdc896b5 Pulled out debug print function registering into a separate method from init. 2022-10-19 21:10:25 -05:00
jaburns 15986c636f Fix #11 - s_mario_geo_pool free when null 2022-04-15 13:34:25 -06:00
jaburns 82e53bef23 #3 - Fix null ptr deref when deleting platform while Mario pool is sparse 2021-10-15 23:54:27 -06:00
jaburns a167b38ba2 Properly clean up Marios on global terminate 2021-07-28 16:11:21 -06:00
jaburns be84cd333a Return -1 instead of crashing if no floor under mario on create 2021-07-22 21:25:02 -06:00
jaburns 8144865975 More fix 2021-07-22 21:15:51 -06:00
jaburns ae34481fb9 Consistent types for mario ids 2021-07-19 17:52:49 -06:00
jaburns 04cabfe13b Dont leak memory when calling load surfaces multiple times 2021-07-19 17:49:14 -06:00
jaburns fa3d9e77db Fix all warnings 2020-10-30 12:11:26 -06:00
jaburns 144df0df98 Clean up moving platform allocation 2020-10-29 17:47:47 -06:00
jaburns 3d7bac44df Fix dynamic surface update order 2020-10-28 23:07:43 -06:00
jaburns 0843c23fe9 Only update platforms on change 2020-10-28 23:00:11 -06:00
jaburns 07c6b80df9 Note 2020-10-28 14:09:21 -06:00
jaburns 4d16267416 Prevent double free on mario state 2020-10-28 14:08:22 -06:00