NepuShiro
8daff2b6a2
I tried with pole
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2026-06-01 23:29:58 -05:00
NepuShiro
42132a5646
test synced pole
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2026-06-01 14:54:23 -05:00
NepuShiro
40bee0f224
:(
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2026-05-31 21:57:50 -05:00
NepuShiro
ede2099ff5
Implement FakeObjects (Just poles for now)
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2026-05-31 16:55:19 -05:00
NepuShiro
d6bafb4403
Implement play/stop cap and shell music
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2026-05-27 19:00:04 -05:00
NepuShiro
a499b4f032
Implement Rumble
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2026-05-25 12:34:52 -05:00
NepuShiro
d3ea4e5e99
Reformat to something more readable for me :3
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2026-05-24 12:13:35 -05:00
NepuShiro
aa092bebfe
fixes somethigns
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2026-05-23 11:20:57 -05:00
Nepu
fd11813208
Fix assignment of animFrame in outState ( #75 )
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2026-02-13 09:22:57 -03:00
MeltyPlayer
685da11088
Exposed forwardVelocity, animID, and animFrame in outState.
2025-09-16 00:15:36 -05:00
Jeremy Burns
14b5d501f1
Merge pull request #38 from Brawmario/feature/more-mario-funcs
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Add some more mario functions
2023-02-21 09:07:34 -07:00
Renato Rotenerg
d55daf4319
Add some more mario functions
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sm64_set_mario_invincibility
sm64_set_mario_health
sm64_mario_extend_cap
2023-02-20 21:53:30 -03:00
Renato Rotenerg
b30b5ee069
Restore cap music behaviour
2023-02-20 20:26:43 -03:00
Jeremy Burns
bf22fba227
Merge branch 'master' into feature/make-rom-buffer-const
2023-02-08 16:24:42 -07:00
Renato Rotenberg
766c80a468
Add g_ prefix to is_audio_initialized
2023-02-06 21:28:21 -03:00
Renato Rotenberg
6be7c3e34a
Make the received rom buffer const
2023-02-06 20:36:40 -03:00
Renato Rotenberg
a8daa21c23
Avoid crash in mario_delete if audio not init
2023-02-06 19:49:29 -03:00
headshot2017
6dfc5d1943
add function to set sound volume
2023-02-04 21:39:10 -04:00
headshot2017
e7b3421fef
libsm64.h must be portable
2023-02-01 22:29:02 -04:00
headshot2017
349a3eb702
allow setting poison gas level
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also commented out some find_water_level calls
2023-01-26 22:25:21 -04:00
headshot2017
bd2b13871d
add loads of features from ckosmic fork
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* set action
* set action with arg
* set animation ID (added an include in libsm64.h)
* set anim frame
* set state (to instantly change caps for example)
* set position
* set angle and faceangle
* set velocity and forward velocity
* set water level
* take damage
* heal mario
* kill mario instantly
* give mario a cap and play animation
* attack
2023-01-26 21:58:16 -04:00
headshot2017
e9a3114084
fix snoring sfx not stopping on wake up
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also stops the snoring sound when mario is deleted
2023-01-26 20:17:30 -04:00
headshot2017
45c8eb1490
add libsm64 functions to play sound/music
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from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
2023-01-26 20:00:02 -04:00
headshot2017
4a40f66981
set cameraToObject to 0
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it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
MeltyPlayer
85422d9d59
Verified that audio has been initialized before playing sounds or ticking audio.
2022-12-06 17:38:17 -06:00
MeltyPlayer
5faeaff908
Removed some more DEBUG_PRINT statements and fixed padding.
2022-12-06 17:07:14 -06:00
MeltyPlayer
4b98663b59
Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
2022-12-06 16:55:47 -06:00
MeltyPlayer
3937c61765
Removed a ton of DEBUG_PRINT statements.
2022-12-06 16:55:39 -06:00
MeltyPlayer
4342ccbe29
Merge branch 'libsm64:master' into audio
2022-12-06 16:45:29 -06:00
MeltyPlayer
0475d7facf
Removed dependencies on other files so that libsm64.h can be used on its own.
2022-11-22 00:29:09 -06:00
MeltyPlayer
ff41ecfceb
Exposed libsm64's raycasting/collision logic via its API.
2022-11-07 19:40:46 -06:00
MeltyPlayer
3a4115e8f6
Pushed the final changes that got audio working!
2022-11-06 20:22:00 -06:00
MeltyPlayer
13fab60dd8
Introduced the ability to parse audio tables from the ROM!
2022-10-24 02:05:59 -05:00
MeltyPlayer
37c8ce046c
Loaded and returned audio banks. Let's see if this actually works, though...
2022-10-21 01:04:56 -05:00
MeltyPlayer
c035455ff7
Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
2022-10-20 00:18:43 -05:00
MeltyPlayer
a179746889
Exposed registering a handler for playing sounds.
2022-10-19 23:46:13 -05:00
MeltyPlayer
babdc896b5
Pulled out debug print function registering into a separate method from init.
2022-10-19 21:10:25 -05:00
jaburns
15986c636f
Fix #11 - s_mario_geo_pool free when null
2022-04-15 13:34:25 -06:00
jaburns
82e53bef23
#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
2021-10-15 23:54:27 -06:00
jaburns
a167b38ba2
Properly clean up Marios on global terminate
2021-07-28 16:11:21 -06:00
jaburns
be84cd333a
Return -1 instead of crashing if no floor under mario on create
2021-07-22 21:25:02 -06:00
jaburns
8144865975
More fix
2021-07-22 21:15:51 -06:00
jaburns
ae34481fb9
Consistent types for mario ids
2021-07-19 17:52:49 -06:00
jaburns
04cabfe13b
Dont leak memory when calling load surfaces multiple times
2021-07-19 17:49:14 -06:00
jaburns
fa3d9e77db
Fix all warnings
2020-10-30 12:11:26 -06:00
jaburns
144df0df98
Clean up moving platform allocation
2020-10-29 17:47:47 -06:00
jaburns
3d7bac44df
Fix dynamic surface update order
2020-10-28 23:07:43 -06:00
jaburns
0843c23fe9
Only update platforms on change
2020-10-28 23:00:11 -06:00
jaburns
07c6b80df9
Note
2020-10-28 14:09:21 -06:00
jaburns
4d16267416
Prevent double free on mario state
2020-10-28 14:08:22 -06:00