8daff2b6a2
Build libsm64 / Build libsm64 for linux (push) Successful in 31s
Build libsm64 / Build libsm64 for windows (push) Successful in 23s
Build libsm64 / Snapshot Release (push) Has been cancelled
Build libsm64 / Build libsm64 for windows (pull_request) Has been cancelled
Build libsm64 / Snapshot Release (pull_request) Has been cancelled
Build libsm64 / Build libsm64 for linux (pull_request) Has been cancelled
911 lines
28 KiB
C
911 lines
28 KiB
C
#include "decomp/game/interaction.h"
|
|
#ifndef SM64_LIB_EXPORT
|
|
#define SM64_LIB_EXPORT
|
|
#endif
|
|
|
|
#include "libsm64.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stdbool.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include "decomp/audio/external.h"
|
|
#include "decomp/include/PR/os_cont.h"
|
|
#include "decomp/engine/math_util.h"
|
|
#include "decomp/include/sm64.h"
|
|
#include "decomp/include/seq_ids.h"
|
|
#include "decomp/include/types.h"
|
|
#include "decomp/shim.h"
|
|
#include "decomp/memory.h"
|
|
#include "decomp/global_state.h"
|
|
#include "decomp/game/mario.h"
|
|
#include "decomp/game/object_stuff.h"
|
|
#include "decomp/engine/surface_collision.h"
|
|
#include "decomp/engine/graph_node.h"
|
|
#include "decomp/engine/geo_layout.h"
|
|
#include "decomp/game/rendering_graph_node.h"
|
|
#include "decomp/mario/geo.inc.h"
|
|
#include "decomp/game/platform_displacement.h"
|
|
#include "decomp/game/sound_init.h"
|
|
|
|
#include "debug_print.h"
|
|
#include "rumble.h"
|
|
#include "load_surfaces.h"
|
|
#include "gfx_adapter.h"
|
|
#include "load_anim_data.h"
|
|
#include "load_audio_data.h"
|
|
#include "load_tex_data.h"
|
|
#include "obj_pool.h"
|
|
#include "fake_interaction.h"
|
|
#include "object_fields.h"
|
|
#include "FakeObject.h"
|
|
|
|
static struct AllocOnlyPool *s_mario_geo_pool = NULL;
|
|
static struct GraphNode *s_mario_graph_node = NULL;
|
|
|
|
static bool s_init_global = false;
|
|
static bool s_init_one_mario = false;
|
|
|
|
struct MarioInstance
|
|
{
|
|
struct GlobalState *globalState;
|
|
};
|
|
|
|
struct ObjPool s_mario_instance_pool = {0, 0};
|
|
struct ObjPool s_fakeobj_instance_pool = {0, 0};
|
|
|
|
f32 dist_between_objects(struct Object *obj1, struct Object *obj2)
|
|
{
|
|
if (obj1 == NULL || obj2 == NULL) { return 0; }
|
|
f32 dx = obj1->oPosX - obj2->oPosX;
|
|
f32 dy = obj1->oPosY - obj2->oPosY;
|
|
f32 dz = obj1->oPosZ - obj2->oPosZ;
|
|
|
|
return sqrtf(dx * dx + dy * dy + dz * dz);
|
|
}
|
|
|
|
struct Object *get_closest_pole_object()
|
|
{
|
|
struct Object *closestObj = NULL;
|
|
f32 minDist = 0x20000;
|
|
|
|
for (int i = 0; i < s_fakeobj_instance_pool.size; i++)
|
|
{
|
|
struct Object *obj = &((struct FakeObject *)s_fakeobj_instance_pool.objects[i])->object;
|
|
if (obj == NULL || obj->activeFlags == ACTIVE_FLAG_DEACTIVATED || !(obj->oInteractType & INTERACT_POLE) || obj == gMarioObject) continue;
|
|
|
|
DEBUG_PRINT(
|
|
"POOL: %d ptr=%p interact=%X active=%X pos=(%f,%f,%f)",
|
|
i,
|
|
obj,
|
|
obj->oInteractType,
|
|
obj->activeFlags,
|
|
obj->oPosX,
|
|
obj->oPosY,
|
|
obj->oPosZ
|
|
);
|
|
|
|
f32 objDist = dist_between_objects(gMarioObject, obj);
|
|
if (objDist < minDist)
|
|
{
|
|
closestObj = obj;
|
|
DEBUG_PRINT("Found pole object with ID %d at distance %f", i, objDist);
|
|
minDist = objDist;
|
|
}
|
|
}
|
|
|
|
return closestObj;
|
|
}
|
|
|
|
static void update_button(bool on, u16 button)
|
|
{
|
|
gController.buttonPressed &= ~button;
|
|
|
|
if (on)
|
|
{
|
|
if ((gController.buttonDown & button) == 0)
|
|
gController.buttonPressed |= button;
|
|
|
|
gController.buttonDown |= button;
|
|
}
|
|
else
|
|
{
|
|
gController.buttonDown &= ~button;
|
|
}
|
|
}
|
|
|
|
static struct Area *allocate_area(void)
|
|
{
|
|
struct Area *result = malloc(sizeof(struct Area));
|
|
memset(result, 0, sizeof(struct Area));
|
|
|
|
result->flags = 1;
|
|
result->camera = malloc(sizeof(struct Camera));
|
|
memset(result->camera, 0, sizeof(struct Camera));
|
|
|
|
return result;
|
|
}
|
|
|
|
static void free_area(struct Area *area)
|
|
{
|
|
free(area->camera);
|
|
free(area);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_register_rumble_callback_function(SM64RumbleCallbackFunctionPtr rumbleCallbackFunction)
|
|
{
|
|
g_rumble_callback_func = rumbleCallbackFunction;
|
|
}
|
|
|
|
typedef void (*SM64DebugPrintFunctionPtr)(const char *);
|
|
|
|
SM64_LIB_FN void sm64_register_debug_print_function(SM64DebugPrintFunctionPtr debugPrintFunction)
|
|
{
|
|
g_debug_print_func = debugPrintFunction;
|
|
}
|
|
|
|
typedef void (*SM64PlaySoundFunctionPtr)(uint32_t soundBits, float *pos);
|
|
|
|
SM64_LIB_FN void sm64_register_play_sound_function(SM64PlaySoundFunctionPtr playSoundFunction)
|
|
{
|
|
g_play_sound_func = playSoundFunction;
|
|
}
|
|
|
|
|
|
SM64_LIB_FN void sm64_global_init(const uint8_t *rom, uint8_t *outTexture)
|
|
{
|
|
if (s_init_global) sm64_global_terminate();
|
|
|
|
s_init_global = true;
|
|
|
|
load_mario_textures_from_rom(rom, outTexture);
|
|
load_mario_anims_from_rom(rom);
|
|
|
|
memory_init();
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_global_terminate(void)
|
|
{
|
|
if (!s_init_global) return;
|
|
|
|
global_state_bind(NULL);
|
|
|
|
if (s_init_one_mario)
|
|
{
|
|
for (int i = 0; i < s_mario_instance_pool.size; ++i) if (s_mario_instance_pool.objects[i] != NULL) sm64_mario_delete(i);
|
|
for (int i = 0; i < s_fakeobj_instance_pool.size; ++i) if (s_fakeobj_instance_pool.objects[i] != NULL) sm64_fake_object_delete(i);
|
|
|
|
obj_pool_free_all(&s_mario_instance_pool);
|
|
}
|
|
|
|
s_init_global = false;
|
|
s_init_one_mario = false;
|
|
|
|
if (s_mario_geo_pool)
|
|
{
|
|
alloc_only_pool_free(s_mario_geo_pool);
|
|
s_mario_geo_pool = NULL;
|
|
}
|
|
|
|
surfaces_unload_all();
|
|
unload_mario_anims();
|
|
memory_terminate();
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_audio_init(const uint8_t *rom)
|
|
{
|
|
load_audio_banks(rom);
|
|
}
|
|
|
|
#define SAMPLES_HIGH 544
|
|
#define SAMPLES_LOW 528
|
|
|
|
SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer)
|
|
{
|
|
if (!g_is_audio_initialized)
|
|
{
|
|
DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
|
|
return 0;
|
|
}
|
|
|
|
update_game_sound();
|
|
|
|
u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
create_next_audio_buffer(audio_buffer + i * (2 * num_audio_samples), num_audio_samples);
|
|
}
|
|
|
|
return num_audio_samples;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces)
|
|
{
|
|
surfaces_load_static(surfaceArray, numSurfaces);
|
|
}
|
|
|
|
SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z, uint8_t isLocal)
|
|
{
|
|
int32_t marioIndex = obj_pool_alloc_index(&s_mario_instance_pool, sizeof(struct MarioInstance));
|
|
struct MarioInstance *newInstance = s_mario_instance_pool.objects[marioIndex];
|
|
|
|
newInstance->globalState = global_state_create();
|
|
newInstance->globalState->mgMarioId = marioIndex;
|
|
global_state_bind(newInstance->globalState);
|
|
|
|
if (!s_init_one_mario)
|
|
{
|
|
s_init_one_mario = true;
|
|
s_mario_geo_pool = alloc_only_pool_init();
|
|
s_mario_graph_node = process_geo_layout(s_mario_geo_pool, mario_geo_ptr);
|
|
}
|
|
|
|
gCurrSaveFileNum = 1;
|
|
gMarioObject = hack_allocate_mario();
|
|
gCurrentArea = allocate_area();
|
|
gCurrentObject = gMarioObject;
|
|
|
|
gMarioSpawnInfoVal.startPos[0] = x;
|
|
gMarioSpawnInfoVal.startPos[1] = y;
|
|
gMarioSpawnInfoVal.startPos[2] = z;
|
|
|
|
gMarioSpawnInfoVal.startAngle[0] = 0;
|
|
gMarioSpawnInfoVal.startAngle[1] = 0;
|
|
gMarioSpawnInfoVal.startAngle[2] = 0;
|
|
|
|
gMarioSpawnInfoVal.areaIndex = 0;
|
|
gMarioSpawnInfoVal.activeAreaIndex = 0;
|
|
gMarioSpawnInfoVal.behaviorArg = 0;
|
|
gMarioSpawnInfoVal.behaviorScript = NULL;
|
|
gMarioSpawnInfoVal.unk18 = NULL;
|
|
gMarioSpawnInfoVal.next = NULL;
|
|
|
|
init_mario_from_save_file();
|
|
|
|
if (init_mario(isLocal) < 0)
|
|
{
|
|
sm64_mario_delete(marioIndex);
|
|
return -1;
|
|
}
|
|
|
|
set_mario_action(gMarioState, ACT_SPAWN_SPIN_AIRBORNE, 0);
|
|
find_floor(x, y, z, &gMarioState->floor);
|
|
|
|
return marioIndex;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to tick non-existant Mario with ID: %u", marioId);
|
|
return;
|
|
}
|
|
|
|
global_state_bind(((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState);
|
|
|
|
update_button(inputs->buttonA, A_BUTTON);
|
|
update_button(inputs->buttonB, B_BUTTON);
|
|
update_button(inputs->buttonZ, Z_TRIG);
|
|
|
|
gMarioState->marioObj->header.gfx.cameraToObject[0] = 0;
|
|
gMarioState->marioObj->header.gfx.cameraToObject[1] = 0;
|
|
gMarioState->marioObj->header.gfx.cameraToObject[2] = 0;
|
|
|
|
gMarioState->area->camera->yaw = atan2s(inputs->camLookZ, inputs->camLookX);
|
|
|
|
gController.stickX = -64.0f * inputs->stickX;
|
|
gController.stickY = 64.0f * inputs->stickY;
|
|
gController.stickMag = sqrtf(gController.stickX * gController.stickX + gController.stickY * gController.stickY);
|
|
|
|
apply_mario_platform_displacement();
|
|
bhv_mario_update();
|
|
|
|
gMarioState->marioObj->collidedObjInteractTypes = 0;
|
|
gMarioState->marioObj->numCollidedObjs = 0;
|
|
|
|
update_mario_platform(); // TODO platform grabbed here and used next tick could be a use-after-free
|
|
|
|
gfx_adapter_bind_output_buffers(outBuffers);
|
|
|
|
geo_process_root_hack_single_node(s_mario_graph_node);
|
|
|
|
gAreaUpdateCounter++;
|
|
|
|
rumble_shim_update();
|
|
|
|
outState->health = gMarioState->health;
|
|
vec3f_copy(outState->position, gMarioState->pos);
|
|
vec3f_copy(outState->velocity, gMarioState->vel);
|
|
outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
|
|
outState->forwardVelocity = gMarioState->forwardVel;
|
|
outState->action = gMarioState->action;
|
|
|
|
outState->animInfo = &gMarioState->marioObj->header.gfx.animInfo;
|
|
|
|
outState->flags = gMarioState->flags;
|
|
outState->particleFlags = gMarioState->particleFlags;
|
|
outState->invincTimer = gMarioState->invincTimer;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_delete(int32_t marioId)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to delete non-existant Mario with ID: %u", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
if (g_is_audio_initialized)
|
|
{
|
|
stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
|
|
}
|
|
|
|
free(gMarioObject);
|
|
free_area(gCurrentArea);
|
|
|
|
global_state_delete(globalState);
|
|
obj_pool_free_index(&s_mario_instance_pool, marioId);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_action(int32_t marioId, uint32_t action)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
set_mario_action(gMarioState, action, 0);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_action_arg(int32_t marioId, uint32_t action, uint32_t actionArg)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
set_mario_action(gMarioState, action, actionArg);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_animation(int32_t marioId, int32_t animID)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
set_mario_animation(gMarioState, animID);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_anim_frame(int32_t marioId, int16_t animFrame)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->marioObj->header.gfx.animInfo.animFrame = animFrame;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_state(int32_t marioId, uint32_t flags)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->flags = flags;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_position(int32_t marioId, float x, float y, float z)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->pos[0] = x;
|
|
gMarioState->pos[1] = y;
|
|
gMarioState->pos[2] = z;
|
|
vec3f_copy(gMarioState->marioObj->header.gfx.pos, gMarioState->pos);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y, float z)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
vec3s_set(gMarioState->faceAngle, (int16_t)(x / 3.14159f * 32768.f), (int16_t)(y / 3.14159f * 32768.f), (int16_t)(z / 3.14159f * 32768.f));
|
|
vec3s_copy(gMarioState->marioObj->header.gfx.angle, gMarioState->faceAngle);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->faceAngle[1] = (int16_t)(y / 3.14159f * 32768.f);
|
|
vec3s_set(gMarioState->marioObj->header.gfx.angle, 0, gMarioState->faceAngle[1], 0);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->vel[0] = x;
|
|
gMarioState->vel[1] = y;
|
|
gMarioState->vel[2] = z;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->forwardVel = vel;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->invincTimer = timer;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->waterLevel = level;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->gasLevel = level;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->health = health;
|
|
gMarioState->hurtCounter = 0;
|
|
gMarioState->healCounter = 0;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
fake_damage_knock_back(gMarioState, damage, subtype, x, y, z);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->healCounter += healCounter;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_kill(int32_t marioId)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->health = 0xff;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
uint16_t capMusic = 0;
|
|
if (gMarioState->action != ACT_GETTING_BLOWN && capFlag != 0)
|
|
{
|
|
gMarioState->flags &= ~MARIO_CAP_ON_HEAD & ~MARIO_CAP_IN_HAND;
|
|
gMarioState->flags |= capFlag;
|
|
|
|
switch (capFlag)
|
|
{
|
|
case MARIO_VANISH_CAP:
|
|
if (capTime == 0) capTime = 600;
|
|
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP);
|
|
break;
|
|
case MARIO_METAL_CAP:
|
|
if (capTime == 0) capTime = 600;
|
|
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP);
|
|
break;
|
|
case MARIO_WING_CAP:
|
|
if (capTime == 0) capTime = 1800;
|
|
capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP);
|
|
break;
|
|
}
|
|
|
|
if (capTime > gMarioState->capTimer)
|
|
{
|
|
gMarioState->capTimer = capTime;
|
|
}
|
|
|
|
if (gMarioState->action & ACT_FLAG_IDLE || gMarioState->action == ACT_WALKING)
|
|
{
|
|
gMarioState->flags |= MARIO_CAP_IN_HAND;
|
|
set_mario_action(gMarioState, ACT_PUTTING_ON_CAP, 0);
|
|
}
|
|
else
|
|
{
|
|
gMarioState->flags |= MARIO_CAP_ON_HEAD;
|
|
}
|
|
|
|
play_sound(SOUND_MENU_STAR_SOUND, gMarioState->marioObj->header.gfx.cameraToObject);
|
|
play_sound(SOUND_MARIO_HERE_WE_GO, gMarioState->marioObj->header.gfx.cameraToObject);
|
|
|
|
if (playMusic != 0 && capMusic != 0)
|
|
{
|
|
play_cap_music(capMusic);
|
|
}
|
|
}
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
gMarioState->capTimer += capTime;
|
|
}
|
|
|
|
SM64_LIB_FN int32_t sm64_fake_object_create(float x, float y, float z, int32_t preset)
|
|
{
|
|
struct GlobalState *state = g_state;
|
|
if (state == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to create fake object without an active Mario state.");
|
|
return -1;
|
|
}
|
|
|
|
int32_t objectIndex = obj_pool_alloc_index(&s_fakeobj_instance_pool, sizeof(struct FakeObject));
|
|
struct FakeObject *fake = (struct FakeObject *)s_fakeobj_instance_pool.objects[objectIndex];
|
|
|
|
fake_object_init(fake, x, y, z);
|
|
fake_object_set_preset(fake, preset);
|
|
return objectIndex;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_fake_object_delete(int32_t objectId)
|
|
{
|
|
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
|
|
return;
|
|
}
|
|
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
|
|
|
|
struct MarioState *m = &g_state->mgMarioStateVal;
|
|
|
|
if (m->interactObj == &fake->object || m->usedObj == &fake->object || m->heldObj == &fake->object)
|
|
{
|
|
m->interactObj = NULL;
|
|
m->usedObj = NULL;
|
|
m->heldObj = NULL;
|
|
}
|
|
if (m->marioBodyState != NULL && m->heldObj == NULL)
|
|
{
|
|
vec3f_set(m->marioBodyState->heldObjLastPosition, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
obj_pool_free_index(&s_fakeobj_instance_pool, (uint32_t)objectId);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_fake_object_set_position(int32_t objectId, float x, float y, float z)
|
|
{
|
|
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
|
|
return;
|
|
}
|
|
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
|
|
|
|
fake->object.oPosX = x;
|
|
fake->object.oPosY = y;
|
|
fake->object.oPosZ = z;
|
|
fake_object_sync_position(fake);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_fake_object_set_hitbox(int32_t objectId, float radius, float height, float downOffset)
|
|
{
|
|
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
|
|
return;
|
|
}
|
|
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
|
|
|
|
fake->object.hitboxRadius = radius;
|
|
fake->object.hitboxHeight = height;
|
|
fake->object.hitboxDownOffset = downOffset;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_fake_object_tick(int32_t objectId)
|
|
{
|
|
if (objectId >= s_fakeobj_instance_pool.size || s_fakeobj_instance_pool.objects[objectId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Object with ID: %d", objectId);
|
|
return;
|
|
}
|
|
struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
|
|
|
|
struct GlobalState *state = g_state;
|
|
struct MarioState *m = state != NULL ? &state->mgMarioStateVal : NULL;
|
|
struct Object *obj = &fake->object;
|
|
|
|
obj->oInteractStatus = 0;
|
|
|
|
if (m == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (fake_object_overlaps_mario(fake, m))
|
|
{
|
|
fake_object_add_collision(fake, m);
|
|
}
|
|
}
|
|
|
|
SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight)
|
|
{
|
|
if (marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL)
|
|
{
|
|
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
|
|
return false;
|
|
}
|
|
|
|
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[marioId])->globalState;
|
|
global_state_bind(globalState);
|
|
|
|
return fake_interact_bounce_top(gMarioState, x, y, z, hitboxHeight);
|
|
}
|
|
|
|
SM64_LIB_FN uint32_t sm64_surface_object_create(const struct SM64SurfaceObject *surfaceObject)
|
|
{
|
|
uint32_t id = surfaces_load_object(surfaceObject);
|
|
return id;
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_surface_object_move(uint32_t objectId, const struct SM64ObjectTransform *transform)
|
|
{
|
|
surface_object_update_transform(objectId, transform);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_surface_object_delete(uint32_t objectId)
|
|
{
|
|
// A mario standing on the platform that is being destroyed will have a pointer to freed memory if we don't clear it.
|
|
for (int i = 0; i < s_mario_instance_pool.size; ++i)
|
|
{
|
|
if (s_mario_instance_pool.objects[i] == NULL) continue;
|
|
|
|
struct GlobalState *state = ((struct MarioInstance *)s_mario_instance_pool.objects[i])->globalState;
|
|
if (state->mgMarioObject->platform == surfaces_object_get_transform_ptr(objectId)) state->mgMarioObject->platform = NULL;
|
|
}
|
|
|
|
surfaces_unload_object(objectId);
|
|
}
|
|
|
|
|
|
SM64_LIB_FN int32_t sm64_surface_find_wall_collision(float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius)
|
|
{
|
|
return f32_find_wall_collision(xPtr, yPtr, zPtr, offsetY, radius);
|
|
}
|
|
|
|
SM64_LIB_FN int32_t sm64_surface_find_wall_collisions(struct SM64WallCollisionData *colData)
|
|
{
|
|
return find_wall_collisions(colData);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_ceil(float posX, float posY, float posZ, struct SM64SurfaceCollisionData **pceil)
|
|
{
|
|
return find_ceil(posX, posY, posZ, pceil);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_floor_height_and_data(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo)
|
|
{
|
|
return find_floor_height_and_data(xPos, yPos, zPos, floorGeo);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_floor_height(float x, float y, float z)
|
|
{
|
|
return find_floor_height(x, y, z);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_floor(float xPos, float yPos, float zPos, struct SM64SurfaceCollisionData **pfloor)
|
|
{
|
|
return find_floor(xPos, yPos, zPos, pfloor);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_water_level(float x, float z)
|
|
{
|
|
return find_water_level(x, z);
|
|
}
|
|
|
|
SM64_LIB_FN float sm64_surface_find_poison_gas_level(float x, float z)
|
|
{
|
|
return find_poison_gas_level(x, z);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2)
|
|
{
|
|
seq_player_play_sequence(player, seqId, arg2);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer)
|
|
{
|
|
play_music(player, seqArgs, fadeTimer);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId)
|
|
{
|
|
stop_background_music(seqId);
|
|
}
|
|
|
|
extern SM64_LIB_FN void sm64_play_cap_music(uint16_t playMusic)
|
|
{
|
|
play_cap_music(playMusic);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_stop_cap_music()
|
|
{
|
|
stop_cap_music();
|
|
}
|
|
|
|
extern SM64_LIB_FN void sm64_play_shell_music()
|
|
{
|
|
play_shell_music();
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_stop_shell_music()
|
|
{
|
|
stop_shell_music();
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut)
|
|
{
|
|
fadeout_background_music(arg0, fadeOut);
|
|
}
|
|
|
|
SM64_LIB_FN uint16_t sm64_get_current_background_music()
|
|
{
|
|
return get_current_background_music();
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos)
|
|
{
|
|
play_sound(soundBits, pos);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits)
|
|
{
|
|
play_sound(soundBits, gGlobalSoundSource);
|
|
}
|
|
|
|
SM64_LIB_FN void sm64_set_sound_volume(float vol)
|
|
{
|
|
gAudioVolume = vol;
|
|
}
|