Commit Graph

85 Commits

Author SHA1 Message Date
headshot2017 4a40f66981 set cameraToObject to 0
it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
headshot2017 2f361951b5 use real gAudioRandom for random jump sound, etc. 2022-12-27 18:08:26 -04:00
MeltyPlayer de21ba18fa Included <stdint.h> so that uintptr_t is provided for the GitHub action. 2022-12-06 18:42:22 -06:00
MeltyPlayer 1f657175a3 Included a required library for using booleans, whoops. 2022-12-06 17:40:41 -06:00
MeltyPlayer 85422d9d59 Verified that audio has been initialized before playing sounds or ticking audio. 2022-12-06 17:38:17 -06:00
MeltyPlayer a81188b4ff Removed DEBUG_PRINT statements from alBnkfNew. 2022-12-06 17:27:14 -06:00
MeltyPlayer 5faeaff908 Removed some more DEBUG_PRINT statements and fixed padding. 2022-12-06 17:07:14 -06:00
MeltyPlayer 4b98663b59 Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-12-06 16:55:47 -06:00
MeltyPlayer 3937c61765 Removed a ton of DEBUG_PRINT statements. 2022-12-06 16:55:39 -06:00
MeltyPlayer 4342ccbe29 Merge branch 'libsm64:master' into audio 2022-12-06 16:45:29 -06:00
MeltyPlayer 553c2635ed Merge branch 'master' into master 2022-11-22 00:36:14 -06:00
MeltyPlayer 0475d7facf Removed dependencies on other files so that libsm64.h can be used on its own. 2022-11-22 00:29:09 -06:00
jaburns a2fbf60afe Dont depend on project-local header inside libsm64.h 2022-11-08 16:43:16 -07:00
MeltyPlayer ff41ecfceb Exposed libsm64's raycasting/collision logic via its API. 2022-11-07 19:40:46 -06:00
MeltyPlayer 3a4115e8f6 Pushed the final changes that got audio working! 2022-11-06 20:22:00 -06:00
MeltyPlayer fed6deebc3 Removed print statements that were accidentally kept in convUtils. 2022-10-26 16:21:50 -05:00
MeltyPlayer 0bfd2b9ed2 Deleted unused compat file. 2022-10-24 03:02:31 -05:00
MeltyPlayer bbf8827011 Deleted input/alloc logic that isn't actually used. 2022-10-24 02:58:53 -05:00
MeltyPlayer ecb5924682 Deleted unused pc/gfx and audio directories. 2022-10-24 02:52:10 -05:00
MeltyPlayer 13fab60dd8 Introduced the ability to parse audio tables from the ROM! 2022-10-24 02:05:59 -05:00
MeltyPlayer 37c8ce046c Loaded and returned audio banks. Let's see if this actually works, though... 2022-10-21 01:04:56 -05:00
MeltyPlayer 7df97a3333 Included more files from the decomp. 2022-10-21 00:27:03 -05:00
MeltyPlayer 43cc7c9700 Pulled in the audio code from @ckosmic's fork, which is from the decomp project. 2022-10-21 00:15:13 -05:00
MeltyPlayer 2e2b6de15d Switched needless "DL_INT_SIZE" define to intptr_t. 2022-10-20 12:53:32 -05:00
MeltyPlayer fda9452421 Fixed how DLs are rendered past the bounds of short values. 2022-10-20 00:54:05 -05:00
MeltyPlayer c035455ff7 Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork. 2022-10-20 00:18:43 -05:00
MeltyPlayer 478d28ed7d Carried over a NPE fix from @ckosmic's fork. 2022-10-20 00:01:51 -05:00
MeltyPlayer a179746889 Exposed registering a handler for playing sounds. 2022-10-19 23:46:13 -05:00
MeltyPlayer babdc896b5 Pulled out debug print function registering into a separate method from init. 2022-10-19 21:10:25 -05:00
MeltyPlayer ede1c4db2c Seem to have fixed 32-bit mode! 2022-10-18 19:18:35 -05:00
jaburns 15986c636f Fix #11 - s_mario_geo_pool free when null 2022-04-15 13:34:25 -06:00
jaburns 82e53bef23 #3 - Fix null ptr deref when deleting platform while Mario pool is sparse 2021-10-15 23:54:27 -06:00
jaburns c818f9cf51 #6 : Fixed empty interaction handlers 2021-10-11 21:46:51 -06:00
jaburns e108c03608 Filter out surfaces with bad tris, use 32 bit ints for collision surfaces 2021-08-16 15:01:57 -06:00
jaburns 54f979df93 Print to stdout if no debug print fn provided 2021-08-16 14:55:25 -06:00
jaburns a167b38ba2 Properly clean up Marios on global terminate 2021-07-28 16:11:21 -06:00
jaburns be84cd333a Return -1 instead of crashing if no floor under mario on create 2021-07-22 21:25:02 -06:00
jaburns 8144865975 More fix 2021-07-22 21:15:51 -06:00
jaburns 6503fb6e91 Fix mario id type mismatch 2021-07-22 21:13:51 -06:00
jaburns ae34481fb9 Consistent types for mario ids 2021-07-19 17:52:49 -06:00
jaburns 04cabfe13b Dont leak memory when calling load surfaces multiple times 2021-07-19 17:49:14 -06:00
jaburns ab71363d75 Add message when about to segfault because no floor 2021-07-18 20:24:42 -06:00
jaburns fa3d9e77db Fix all warnings 2020-10-30 12:11:26 -06:00
jaburns 144df0df98 Clean up moving platform allocation 2020-10-29 17:47:47 -06:00
jaburns 5dfa2678c4 Refactor to make surface iteration easier to make safer 2020-10-29 16:25:10 -06:00
jaburns 3d7bac44df Fix dynamic surface update order 2020-10-28 23:07:43 -06:00
jaburns 0843c23fe9 Only update platforms on change 2020-10-28 23:00:11 -06:00
jaburns 07c6b80df9 Note 2020-10-28 14:09:21 -06:00
jaburns 4d16267416 Prevent double free on mario state 2020-10-28 14:08:22 -06:00
jaburns 9daf010774 Finished memory management of multiple marios 2020-10-28 13:51:03 -06:00