NepuShiro
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9ff6947911
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Reformat to something more readable for me :3
Build libsm64 / Build libsm64 for linux (push) Failing after 28s
Build libsm64 / Build libsm64 for web (push) Failing after 29s
Build libsm64 / Build libsm64 for windows (push) Failing after 23s
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2026-05-24 11:31:35 -05:00 |
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NepuShiro
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4328104536
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Make Surfaces Float
Build libsm64 / Build libsm64 for linux (push) Successful in 29s
Build libsm64 / Build libsm64 for web (push) Successful in 31s
Build libsm64 / Build libsm64 for windows (push) Successful in 24s
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2026-05-23 15:08:00 -05:00 |
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Omar Rizwan
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4e9ca300c6
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Fix test build on Linux
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2024-06-19 13:29:33 -04:00 |
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Omar Rizwan
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7790f7a444
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Fix test build on Mac
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2024-06-18 22:18:49 -04:00 |
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Renato Rotenberg
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b873542526
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Add infamous #ifdef __cplusplus idiom
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2023-02-06 21:47:13 -03:00 |
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headshot2017
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e7b3421fef
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libsm64.h must be portable
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2023-02-01 22:29:02 -04:00 |
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headshot2017
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535a89bea1
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marioId is an int32
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2023-01-26 22:25:55 -04:00 |
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headshot2017
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45c8eb1490
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add libsm64 functions to play sound/music
from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
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2023-01-26 20:00:02 -04:00 |
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headshot2017
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43db1fb637
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make GL 2.0 and 800x600 default
OpenGL 3.3 Core is available as a define: -DGL33_CORE
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2023-01-25 23:18:41 -04:00 |
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headshot2017
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7b8563f6ce
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add world texture to GL2.0 renderer
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2023-01-25 23:15:22 -04:00 |
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headshot2017
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c1031ad6c6
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don't stretch viewport when resizing
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2023-01-24 00:44:04 -04:00 |
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headshot2017
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405de6a367
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change lastTicks start value
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2023-01-23 22:56:47 -04:00 |
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headshot2017
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b758c9a037
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fix deltatime calculation
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2023-01-23 21:11:16 -04:00 |
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headshot2017
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b79601bb8e
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move SetSwapInterval call down
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2023-01-23 20:59:10 -04:00 |
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headshot2017
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8eace1b904
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cleanup tabs -> spaces
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2023-01-12 16:55:27 -04:00 |
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headshot2017
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40215dacc1
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use SDL_GameControllerButton enum instead of int casts
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2023-01-12 16:52:10 -04:00 |
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headshot2017
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6e5accb909
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turn audio.c and main.c into CPP files
fixes crash when trying to init audio on linux
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2023-01-12 13:44:50 -04:00 |
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headshot2017
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ef13bae2fc
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don't init audio in context.c
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2023-01-12 13:44:46 -04:00 |
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headshot2017
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986ce5f106
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main.c lots of changes
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2022-12-27 21:35:57 -04:00 |
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headshot2017
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c305f282de
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context_init args for GL ver and init SDL audio
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2022-12-27 21:35:28 -04:00 |
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headshot2017
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d013f61f88
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get rid of implicit declaration warning
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2022-12-27 21:32:15 -04:00 |
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headshot2017
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815d5382f2
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add OpenGL 2.0 and 3.3 Core renderers
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2022-12-27 21:30:12 -04:00 |
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headshot2017
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6433511a65
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add test/audio.c and test/audio.h
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2022-12-27 21:29:50 -04:00 |
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jaburns
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1380e17066
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Fix test prog
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2022-10-23 14:14:54 -06:00 |
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jaburns
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59ba053a70
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Update api to support multiple marios
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2020-10-27 22:01:58 -06:00 |
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jaburns
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d12a3e2568
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Using floor-based terrain instead of area-based
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2020-10-27 21:01:44 -06:00 |
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jaburns
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f6aec6d58e
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Clean up makefile so build lib doesnt build test
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2020-10-19 22:58:32 -06:00 |
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jaburns
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d3a2cbd2b2
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Include C test program in repo
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2020-10-19 22:17:32 -06:00 |
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