Renato Rotenerg
b30b5ee069
Restore cap music behaviour
2023-02-20 20:26:43 -03:00
Jeremy Burns
cf01dcddfb
Merge pull request #36 from Brawmario/feature/cpp-include
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Add infamous `#ifdef __cplusplus` idiom
2023-02-08 16:31:47 -07:00
Jeremy Burns
bf22fba227
Merge branch 'master' into feature/make-rom-buffer-const
2023-02-08 16:24:42 -07:00
Renato Rotenberg
b873542526
Add infamous #ifdef __cplusplus idiom
2023-02-06 21:47:13 -03:00
Renato Rotenberg
766c80a468
Add g_ prefix to is_audio_initialized
2023-02-06 21:28:21 -03:00
Renato Rotenberg
6be7c3e34a
Make the received rom buffer const
2023-02-06 20:36:40 -03:00
Renato Rotenberg
a8daa21c23
Avoid crash in mario_delete if audio not init
2023-02-06 19:49:29 -03:00
headshot2017
6dfc5d1943
add function to set sound volume
2023-02-04 21:39:10 -04:00
headshot2017
80b710f482
increase cell_height and floor_lower limits
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a change from ckosmic's fork that went past my radar
2023-02-03 19:25:11 -04:00
headshot2017
e7b3421fef
libsm64.h must be portable
2023-02-01 22:29:02 -04:00
headshot2017
349a3eb702
allow setting poison gas level
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also commented out some find_water_level calls
2023-01-26 22:25:21 -04:00
headshot2017
bd2b13871d
add loads of features from ckosmic fork
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* set action
* set action with arg
* set animation ID (added an include in libsm64.h)
* set anim frame
* set state (to instantly change caps for example)
* set position
* set angle and faceangle
* set velocity and forward velocity
* set water level
* take damage
* heal mario
* kill mario instantly
* give mario a cap and play animation
* attack
2023-01-26 21:58:16 -04:00
headshot2017
e9a3114084
fix snoring sfx not stopping on wake up
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also stops the snoring sound when mario is deleted
2023-01-26 20:17:30 -04:00
headshot2017
f4b6232496
fix mario slow climb sound
2023-01-26 20:06:01 -04:00
headshot2017
45c8eb1490
add libsm64 functions to play sound/music
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from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
2023-01-26 20:00:02 -04:00
headshot2017
4a40f66981
set cameraToObject to 0
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it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
headshot2017
2f361951b5
use real gAudioRandom for random jump sound, etc.
2022-12-27 18:08:26 -04:00
MeltyPlayer
de21ba18fa
Included <stdint.h> so that uintptr_t is provided for the GitHub action.
2022-12-06 18:42:22 -06:00
MeltyPlayer
1f657175a3
Included a required library for using booleans, whoops.
2022-12-06 17:40:41 -06:00
MeltyPlayer
85422d9d59
Verified that audio has been initialized before playing sounds or ticking audio.
2022-12-06 17:38:17 -06:00
MeltyPlayer
a81188b4ff
Removed DEBUG_PRINT statements from alBnkfNew.
2022-12-06 17:27:14 -06:00
MeltyPlayer
5faeaff908
Removed some more DEBUG_PRINT statements and fixed padding.
2022-12-06 17:07:14 -06:00
MeltyPlayer
4b98663b59
Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
2022-12-06 16:55:47 -06:00
MeltyPlayer
3937c61765
Removed a ton of DEBUG_PRINT statements.
2022-12-06 16:55:39 -06:00
MeltyPlayer
4342ccbe29
Merge branch 'libsm64:master' into audio
2022-12-06 16:45:29 -06:00
MeltyPlayer
553c2635ed
Merge branch 'master' into master
2022-11-22 00:36:14 -06:00
MeltyPlayer
0475d7facf
Removed dependencies on other files so that libsm64.h can be used on its own.
2022-11-22 00:29:09 -06:00
jaburns
a2fbf60afe
Dont depend on project-local header inside libsm64.h
2022-11-08 16:43:16 -07:00
MeltyPlayer
ff41ecfceb
Exposed libsm64's raycasting/collision logic via its API.
2022-11-07 19:40:46 -06:00
MeltyPlayer
3a4115e8f6
Pushed the final changes that got audio working!
2022-11-06 20:22:00 -06:00
MeltyPlayer
fed6deebc3
Removed print statements that were accidentally kept in convUtils.
2022-10-26 16:21:50 -05:00
MeltyPlayer
0bfd2b9ed2
Deleted unused compat file.
2022-10-24 03:02:31 -05:00
MeltyPlayer
bbf8827011
Deleted input/alloc logic that isn't actually used.
2022-10-24 02:58:53 -05:00
MeltyPlayer
ecb5924682
Deleted unused pc/gfx and audio directories.
2022-10-24 02:52:10 -05:00
MeltyPlayer
13fab60dd8
Introduced the ability to parse audio tables from the ROM!
2022-10-24 02:05:59 -05:00
MeltyPlayer
37c8ce046c
Loaded and returned audio banks. Let's see if this actually works, though...
2022-10-21 01:04:56 -05:00
MeltyPlayer
7df97a3333
Included more files from the decomp.
2022-10-21 00:27:03 -05:00
MeltyPlayer
43cc7c9700
Pulled in the audio code from @ckosmic's fork, which is from the decomp project.
2022-10-21 00:15:13 -05:00
MeltyPlayer
2e2b6de15d
Switched needless "DL_INT_SIZE" define to intptr_t.
2022-10-20 12:53:32 -05:00
MeltyPlayer
fda9452421
Fixed how DLs are rendered past the bounds of short values.
2022-10-20 00:54:05 -05:00
MeltyPlayer
c035455ff7
Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
2022-10-20 00:18:43 -05:00
MeltyPlayer
478d28ed7d
Carried over a NPE fix from @ckosmic's fork.
2022-10-20 00:01:51 -05:00
MeltyPlayer
a179746889
Exposed registering a handler for playing sounds.
2022-10-19 23:46:13 -05:00
MeltyPlayer
babdc896b5
Pulled out debug print function registering into a separate method from init.
2022-10-19 21:10:25 -05:00
MeltyPlayer
ede1c4db2c
Seem to have fixed 32-bit mode!
2022-10-18 19:18:35 -05:00
jaburns
15986c636f
Fix #11 - s_mario_geo_pool free when null
2022-04-15 13:34:25 -06:00
jaburns
82e53bef23
#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
2021-10-15 23:54:27 -06:00
jaburns
c818f9cf51
#6 : Fixed empty interaction handlers
2021-10-11 21:46:51 -06:00
jaburns
e108c03608
Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
2021-08-16 15:01:57 -06:00
jaburns
54f979df93
Print to stdout if no debug print fn provided
2021-08-16 14:55:25 -06:00