jaburns
|
a2fbf60afe
|
Dont depend on project-local header inside libsm64.h
|
2022-11-08 16:43:16 -07:00 |
|
MeltyPlayer
|
ff41ecfceb
|
Exposed libsm64's raycasting/collision logic via its API.
|
2022-11-07 19:40:46 -06:00 |
|
MeltyPlayer
|
3a4115e8f6
|
Pushed the final changes that got audio working!
|
2022-11-06 20:22:00 -06:00 |
|
MeltyPlayer
|
fed6deebc3
|
Removed print statements that were accidentally kept in convUtils.
|
2022-10-26 16:21:50 -05:00 |
|
MeltyPlayer
|
0bfd2b9ed2
|
Deleted unused compat file.
|
2022-10-24 03:02:31 -05:00 |
|
MeltyPlayer
|
bbf8827011
|
Deleted input/alloc logic that isn't actually used.
|
2022-10-24 02:58:53 -05:00 |
|
MeltyPlayer
|
ecb5924682
|
Deleted unused pc/gfx and audio directories.
|
2022-10-24 02:52:10 -05:00 |
|
MeltyPlayer
|
13fab60dd8
|
Introduced the ability to parse audio tables from the ROM!
|
2022-10-24 02:05:59 -05:00 |
|
MeltyPlayer
|
37c8ce046c
|
Loaded and returned audio banks. Let's see if this actually works, though...
|
2022-10-21 01:04:56 -05:00 |
|
MeltyPlayer
|
7df97a3333
|
Included more files from the decomp.
|
2022-10-21 00:27:03 -05:00 |
|
MeltyPlayer
|
43cc7c9700
|
Pulled in the audio code from @ckosmic's fork, which is from the decomp project.
|
2022-10-21 00:15:13 -05:00 |
|
MeltyPlayer
|
2e2b6de15d
|
Switched needless "DL_INT_SIZE" define to intptr_t.
|
2022-10-20 12:53:32 -05:00 |
|
MeltyPlayer
|
fda9452421
|
Fixed how DLs are rendered past the bounds of short values.
|
2022-10-20 00:54:05 -05:00 |
|
MeltyPlayer
|
c035455ff7
|
Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
|
2022-10-20 00:18:43 -05:00 |
|
MeltyPlayer
|
478d28ed7d
|
Carried over a NPE fix from @ckosmic's fork.
|
2022-10-20 00:01:51 -05:00 |
|
MeltyPlayer
|
a179746889
|
Exposed registering a handler for playing sounds.
|
2022-10-19 23:46:13 -05:00 |
|
MeltyPlayer
|
babdc896b5
|
Pulled out debug print function registering into a separate method from init.
|
2022-10-19 21:10:25 -05:00 |
|
MeltyPlayer
|
ede1c4db2c
|
Seem to have fixed 32-bit mode!
|
2022-10-18 19:18:35 -05:00 |
|
jaburns
|
15986c636f
|
Fix #11 - s_mario_geo_pool free when null
|
2022-04-15 13:34:25 -06:00 |
|
jaburns
|
82e53bef23
|
#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
|
2021-10-15 23:54:27 -06:00 |
|
jaburns
|
c818f9cf51
|
#6 : Fixed empty interaction handlers
|
2021-10-11 21:46:51 -06:00 |
|
jaburns
|
e108c03608
|
Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
|
2021-08-16 15:01:57 -06:00 |
|
jaburns
|
54f979df93
|
Print to stdout if no debug print fn provided
|
2021-08-16 14:55:25 -06:00 |
|
jaburns
|
a167b38ba2
|
Properly clean up Marios on global terminate
|
2021-07-28 16:11:21 -06:00 |
|
jaburns
|
be84cd333a
|
Return -1 instead of crashing if no floor under mario on create
|
2021-07-22 21:25:02 -06:00 |
|
jaburns
|
8144865975
|
More fix
|
2021-07-22 21:15:51 -06:00 |
|
jaburns
|
6503fb6e91
|
Fix mario id type mismatch
|
2021-07-22 21:13:51 -06:00 |
|
jaburns
|
ae34481fb9
|
Consistent types for mario ids
|
2021-07-19 17:52:49 -06:00 |
|
jaburns
|
04cabfe13b
|
Dont leak memory when calling load surfaces multiple times
|
2021-07-19 17:49:14 -06:00 |
|
jaburns
|
ab71363d75
|
Add message when about to segfault because no floor
|
2021-07-18 20:24:42 -06:00 |
|
jaburns
|
fa3d9e77db
|
Fix all warnings
|
2020-10-30 12:11:26 -06:00 |
|
jaburns
|
144df0df98
|
Clean up moving platform allocation
|
2020-10-29 17:47:47 -06:00 |
|
jaburns
|
5dfa2678c4
|
Refactor to make surface iteration easier to make safer
|
2020-10-29 16:25:10 -06:00 |
|
jaburns
|
3d7bac44df
|
Fix dynamic surface update order
|
2020-10-28 23:07:43 -06:00 |
|
jaburns
|
0843c23fe9
|
Only update platforms on change
|
2020-10-28 23:00:11 -06:00 |
|
jaburns
|
07c6b80df9
|
Note
|
2020-10-28 14:09:21 -06:00 |
|
jaburns
|
4d16267416
|
Prevent double free on mario state
|
2020-10-28 14:08:22 -06:00 |
|
jaburns
|
9daf010774
|
Finished memory management of multiple marios
|
2020-10-28 13:51:03 -06:00 |
|
jaburns
|
59ba053a70
|
Update api to support multiple marios
|
2020-10-27 22:01:58 -06:00 |
|
jaburns
|
c3c004ce94
|
All global state coming from g_state now
|
2020-10-27 21:35:18 -06:00 |
|
jaburns
|
d12a3e2568
|
Using floor-based terrain instead of area-based
|
2020-10-27 21:01:44 -06:00 |
|
jaburns
|
6563afc16d
|
Free remaining global allocs
|
2020-10-27 15:51:04 -06:00 |
|
jaburns
|
b921cb04bb
|
Moved mario global state vars in to struct
|
2020-10-27 15:11:12 -06:00 |
|
jaburns
|
0c67335112
|
Fix typo
|
2020-10-27 13:54:16 -06:00 |
|
jaburns
|
0496684610
|
Fix animation memory leak
|
2020-10-27 13:30:35 -06:00 |
|
jaburns
|
c74ab070e6
|
Freeing display list allocations
|
2020-10-27 13:26:58 -06:00 |
|
jaburns
|
71e918a01e
|
Move matrix utils in to decomp dir
|
2020-10-27 11:47:49 -06:00 |
|
jaburns
|
e4edfb5be4
|
Fix bodystate action not updated
|
2020-10-27 11:27:37 -06:00 |
|
jaburns
|
fcb6b5b431
|
Massive refactor
|
2020-10-27 11:07:42 -06:00 |
|
jaburns
|
48ab192e17
|
Add stub surfaces_unload_object
|
2020-10-25 17:24:41 -06:00 |
|